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    Feral druid - Tank guide

    Luran
    Luran
    Bloodlord


    Брой мнения : 82
    Join date : 2012-08-15
    Age : 27
    Местожителство : Bulgaria

    Feral druid - Tank guide Empty Feral druid - Tank guide

    Post  Luran Thu Aug 16, 2012 11:17 am

    I. Introduction
    Feral bear is a very interesting tank that can perform multiple tasks simultaneously with class tanking: Crowd Control (Cyclone / Roots), Innervate, etc. Feral tank also has the unique ability to revive a fellow who fell in battle that no one else does not have a tank. Of course, for this to happen, you need a few seconds to take the other tank.

    II. Talents
    The optimal tank build of patch 3.3.5 is the following:

    Feral druid - Tank guide 4387324t

    Summary: With this build you get much increased damage that help to build a threat. You also get dodge and damage reduction commitments.

    III. Glyphs
    III.I - Major Glyphs
    1) Glyph of Growling - Reduces chance to resist your Taunt 8%. This skill comes in the box magic (spells) and therefore benefit from a spell hit cap, which is 17%. Adding the 8% of the glyph and the 8% hit, which will have the clothes, you get 16%, you ensure that almost 99% chance of your taunt will work. Rarely happens and taunt-(Growl) you can not work, but it can happen just when you pull a boss / mob. Compulsory glyph.
    2) Glyph of Survival Instincts - Increases by 15% the maximum blood level. I do not think that needs an explanation.
    3) Glyph of Maul - Maul skill hits the target two instead of one. Primarily used for trash, but it is very useful and princes, because you will almost always tanking two princes.
    III.II - Minor Glyphs
    1) Glyph of Challenging Roar - Cuts CD of the skill by 30 seconds. Quite useful glyph, which speaks for itself.
    2) Glyph of Unburdened Rebirth - useful glyph, that does nothing but saves space in your bags.
    3) You can put whatever you want.

    IV. Threat to the boss

    Rotation - start with Faerie Fire (Feral), then hitting with auto attack to get anger (rage) [1 time is enough, because when you hit the boss you get rage you need.]. Then followed by post Maul Mangle (Bear) (As previously using Enrage If you need fury.). You begin to stack up to 5x Lacerate and holding it. Then you start to repeat.
    Tip -
    Use Berserk only when you lose threat. (Example - Entering phase at the Lich King. He runs the center, and you stay away from him and you can not attack it. When you return to the magic and start running a few Mangle (Bear) to gain the lost threat.
    V. ITEM (Gear)
    1) Priority of statistics-Stamina> Agility> Expertise> Hit rating> Armor penetration. It is mandatory to have 26 Expertise and 8% Hit Rating!

    Feral tanks do not need DEFENSE RATING! This is because of talent take Crit Immunity. Therefore, this stat is completely useless to them.

    2) Gems
    A) Meta - Austere Earthsiege Diamond
    B) Gem - Solid Majestic Zircon + 1x Shifting Dreadstone to work your meta gem.

    If you have a tank that actively tanking Icecrown Citadel, your priorities when putting stamina stones are everywhere, use a red socket slot with bonus stamina to activate your metasoketa.

    If you have a tank that is not actively tanking Icecrown Citadel is better to use socket bonuses and put Shifting Dreadstone holes in the red rocks.

    NEVER take a socket bonus YELLOW hole.

    3) Enchants
    Helm - Arcanum of the Stalwart Protector - Requires revered with Argent Crusade.

    Shoulder -
    Greater Inscription Of the Gladiator - worth 10.000 Honor (Honor) and purchased from Orgrimmar.

    Cloak - Major Agility - buy from someone with Enchanting.

    Chest - Super Health - buy from someone with Enchanting.

    Bracers - Major Stamina, which is purchased by someone with Enchanting. If you have a skill Leatherworking use this - Fur Lining-Stamina

    Weapon -
    Mongoose - buy from someone with Enchanting.

    Rings - Enchant ring - Stamina - If you have a skill Enchanting.

    Boots - Enchant boots - Greater Fortitude - buy from someone with Enchanting.

    Gloves - Heavy Borean Armor - buy from someone with Leatherworking.

    Legs - Frosthide Leg Armor - buy from someone with Leatherworking.

    Best in Slot (BiS) from ICC 25 (NM):

    Head: Sanctified Lasherweave Headguard

    Shoulder: Sanctified Lasherweave Shoulderpads

    Cloak: Sentinel's Winter Cloak

    Chest: Ikfirus' Sack of Wonder

    Bracer: Armbands of Dark Determination

    Weapon: Oathbinder, Charge of the Ranger-General

    Idol: Idol of the Crying Moon

    Gloves: Sanctified Lasherweave Handgrips

    Belt: Vengeful Noose

    Legs: Sanctified Lasherweave Legguards

    Boots: Footpads of Impending Death

    Rings: Devium's Eternally Cold Ring + Ashen Band of Endless Courage

    Trinkets: Sindragosa's Flawless Fang + Corroded Skeleton Key
    Rav
    Rav
    Core


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    Feral druid - Tank guide Empty Re: Feral druid - Tank guide

    Post  Rav Tue Aug 21, 2012 11:58 am

    I have a question why take Infected wounds as a PvE tank?
    Luran
    Luran
    Bloodlord


    Брой мнения : 82
    Join date : 2012-08-15
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    Feral druid - Tank guide Empty Re: Feral druid - Tank guide

    Post  Luran Tue Aug 21, 2012 8:16 pm

    Because it slows the attack speed of the bosses/mobs.
    Sukhamass
    Sukhamass


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    Join date : 2013-10-02
    Age : 30

    Feral druid - Tank guide Empty Re: Feral druid - Tank guide

    Post  Sukhamass Sat Oct 05, 2013 6:06 pm

    Can u plese post the talent again ...i cant see the tank talent!

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