- KEY ABBREVIATIONS:
AoE = Area of Effect
AMS = Anti-Magic Shell
APE = Attack Power Equivalence
BB = Blood Boil
BCB = Blood Caked Blade
BP = Blood Presence
IT = Icy Touch
DK = Death Knight
DC = Death Coil
DnD = Death and Decay
DPS = Damage per Second
DRW = Dancing Rune Weapon
FC = Rune of the Fallen Crusader
GCD = Global Cooldown
GoD = Glyph of Disease
GoDD = Glyph of Dark Death
HoW = Horn of Winter
PS = Plague Strike
RP = Runic Power
UP = Unholy Presence
IBP = Improved Blood Presence
HS = Heart Strike
DS = Death Strike
1) Talent, glyphs, rotation:
http://talent.mmo-champion.com/?deathknight # _CJEBpkZSQJ2iP, IaS3e-, 11 623
! NOTE: Point of IBP can be changed for Mark of Blood and Vampiric Blood, but both require talent BR, which is a Heart Strike less.
1.1) Glyphs:
- Glyph of Dancing Rune Weapon
- Glyph of Death Strike
- Glyph of Dark Death / Disease
1.2) ROTATION:
* Rotation in the choice of GoDD:
- IT> PS> HS> HS> DS> Dump RP (DC and / or DRW)> DS> HS> HS> HS> HS> Dump RP
Rotation ** when choosing GoD (Consisting of two phases opening (1) and maintenance (2)):
(1) IT> PS> HS> HS> DS> Dump RP> DS> HS> HS> HS> Pestilence> Dump RP
(2) HS> HS> HS> HS> DS> Dump RP> DS> HS> HS> HS> Pestilence
*** AoE Rotation:
IT> PS> PEST> DND> DS> DUMP RP> DS> BB> BB> BB
1.3) DANCING RUNE WEAPON:
Dancing rune weapon is unaffected by any procs, flasks, effects, etc. before the time of use (not unaffected by effects that are acquired after having already released), these effects remain to him the whole time during which it is active.
List of priority effects that must be monitored before placing DRW (are arranged in order of importance):
- Bloodlust;
- Hysteria;
- Trinkets with manual activation / procs of trinkets;
- Empowered Rune Weapon (Gives 25 RP which increases DMG to DS);
- Potion of speed;
1.4) Using the AMS:
The best way to uses the AMS is to collect fast RP for DRW or 2 + DC until all runes are on CD.
NOTE: Heart Strike will always do more DMG From DC, this is even RP 100/100, if the possibility of HS he is the better option.
2) Socket, Enchant & CONSUMABLES:
2.1) PRIORITY OF Stats:
HIT> EXP> ARMP / STR> CRIT> HASTE
* Hit cap: 8% or 264 hit rating
* Expertise cap: 25-26 or 781 exp rating (without talents) / 601 exp rating (a Veteran of the Third War)
* Armor Penetration Cap: 100% (no talent) / 90% (with Blood Gorged)
2.2) Socket:
* Red slot: 20 Armp / Str (depending on your preference)
* Yellow slot: 20 hit (if not reached cap-a) or 20 Armp / Str.Ako str bonus is 6 or more and if sokvano with str can be placed - 10 str 10 crit gems.
* Blue slot: 20 Armp / Str
* Meta slot: 22 agility + 3% Increase critical strike damage.
* One slot for optional Nighmare's Tear (alone activates the meta socket bonus, no need for other yellow / blue)
2.3) Enchant:
* Head: 50 AP 20 Crit
* Shoulders: 40 AP 15 Crit or 120 Crit 15 AP for Inscription
* Back: 22 agility
* Chest: 10 to all stats
* Bracers: 50 AP or 130 AP for Leatherworking
* Hands: Hit 20 or 44 if the AP is reached cap-a
* Legs: 22 Crit 75 AP
* Feet: 12 Hit 12 Crit or 32 AP if reaching cap-a
* Weapon: Rune of the Fallen Crusader
2.4) CONSUMABLES:
* Flask: Flask of Endless Rage;
* Flask: Indestructable Potion / Potion of Speed (IP is used for five seconds before the paint can be used PoS)
* Food: Dragonfin Fillet (40str) / Snapper Extreme (40Hit) / Hearty Rhino (40 Armp) - optional.
* Scroll: Scroll of Strenght VIII
AoE = Area of Effect
AMS = Anti-Magic Shell
APE = Attack Power Equivalence
BB = Blood Boil
BCB = Blood Caked Blade
BP = Blood Presence
IT = Icy Touch
DK = Death Knight
DC = Death Coil
DnD = Death and Decay
DPS = Damage per Second
DRW = Dancing Rune Weapon
FC = Rune of the Fallen Crusader
GCD = Global Cooldown
GoD = Glyph of Disease
GoDD = Glyph of Dark Death
HoW = Horn of Winter
PS = Plague Strike
RP = Runic Power
UP = Unholy Presence
IBP = Improved Blood Presence
HS = Heart Strike
DS = Death Strike
1) Talent, glyphs, rotation:
http://talent.mmo-champion.com/?deathknight # _CJEBpkZSQJ2iP, IaS3e-, 11 623
! NOTE: Point of IBP can be changed for Mark of Blood and Vampiric Blood, but both require talent BR, which is a Heart Strike less.
1.1) Glyphs:
- Glyph of Dancing Rune Weapon
- Glyph of Death Strike
- Glyph of Dark Death / Disease
1.2) ROTATION:
* Rotation in the choice of GoDD:
- IT> PS> HS> HS> DS> Dump RP (DC and / or DRW)> DS> HS> HS> HS> HS> Dump RP
Rotation ** when choosing GoD (Consisting of two phases opening (1) and maintenance (2)):
(1) IT> PS> HS> HS> DS> Dump RP> DS> HS> HS> HS> Pestilence> Dump RP
(2) HS> HS> HS> HS> DS> Dump RP> DS> HS> HS> HS> Pestilence
*** AoE Rotation:
IT> PS> PEST> DND> DS> DUMP RP> DS> BB> BB> BB
1.3) DANCING RUNE WEAPON:
Dancing rune weapon is unaffected by any procs, flasks, effects, etc. before the time of use (not unaffected by effects that are acquired after having already released), these effects remain to him the whole time during which it is active.
List of priority effects that must be monitored before placing DRW (are arranged in order of importance):
- Bloodlust;
- Hysteria;
- Trinkets with manual activation / procs of trinkets;
- Empowered Rune Weapon (Gives 25 RP which increases DMG to DS);
- Potion of speed;
1.4) Using the AMS:
The best way to uses the AMS is to collect fast RP for DRW or 2 + DC until all runes are on CD.
NOTE: Heart Strike will always do more DMG From DC, this is even RP 100/100, if the possibility of HS he is the better option.
2) Socket, Enchant & CONSUMABLES:
2.1) PRIORITY OF Stats:
HIT> EXP> ARMP / STR> CRIT> HASTE
* Hit cap: 8% or 264 hit rating
* Expertise cap: 25-26 or 781 exp rating (without talents) / 601 exp rating (a Veteran of the Third War)
* Armor Penetration Cap: 100% (no talent) / 90% (with Blood Gorged)
2.2) Socket:
* Red slot: 20 Armp / Str (depending on your preference)
* Yellow slot: 20 hit (if not reached cap-a) or 20 Armp / Str.Ako str bonus is 6 or more and if sokvano with str can be placed - 10 str 10 crit gems.
* Blue slot: 20 Armp / Str
* Meta slot: 22 agility + 3% Increase critical strike damage.
* One slot for optional Nighmare's Tear (alone activates the meta socket bonus, no need for other yellow / blue)
2.3) Enchant:
* Head: 50 AP 20 Crit
* Shoulders: 40 AP 15 Crit or 120 Crit 15 AP for Inscription
* Back: 22 agility
* Chest: 10 to all stats
* Bracers: 50 AP or 130 AP for Leatherworking
* Hands: Hit 20 or 44 if the AP is reached cap-a
* Legs: 22 Crit 75 AP
* Feet: 12 Hit 12 Crit or 32 AP if reaching cap-a
* Weapon: Rune of the Fallen Crusader
2.4) CONSUMABLES:
* Flask: Flask of Endless Rage;
* Flask: Indestructable Potion / Potion of Speed (IP is used for five seconds before the paint can be used PoS)
* Food: Dragonfin Fillet (40str) / Snapper Extreme (40Hit) / Hearty Rhino (40 Armp) - optional.
* Scroll: Scroll of Strenght VIII